Best Gpu For Rendering

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  1. Graphics Card For 3d Rendering
  2. Best Gpu For Rendering

Since GPU-Render Engines use the GPU to render, technically you should go for a max-core-clock CPU like the Intel i7 7700K that clocks at 4,2GHz (4,5Ghz Turbo) or the Intel i7 8700K that clocks at 3,7Ghz (4,7Ghz Turbo). That said though, there is another factor to consider when choosing a CPU: PCIE-Lanes.

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I am trying to learn Blender , my current system with i5 3230M with 8GB works all right but struggling , So I am planning to build a budget pc. It ll be really helpful if you anyone could help me out on important question . is it best to have a good cpu (like i7 7700) and no graphics or to have mediocre cpu (like Ryzen 3 1200) and a graphics card (like GTX 1050Ti 8GB).

I read cpu can take advantage of copious ram for large scenes and gpu can be faster under normal rendering circumstances.

Graphics Card For 3d Rendering

Any suggestions save for a particular cpu or gpu , Thanks a lot in advance.

Best Gpu For Rendering

saravanasaravana
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closed as primarily opinion-based by Duarte Farrajota Ramos, X-27 the fluffy unicorn, cegaton, Scott Milner, p2orMay 6 '18 at 13:26

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

1 Answer

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I’d go pure cpu for now, it’s quite easy to max a gpu’s 4-6gb ram cap

Whilst you can upgrade normal system ram

Plus cpu’s Are closing the gap substantially on GPUs in blender

To put it into perspective:Amd’s Threadripper 1950x £800 can render a scene at 90% the speed of a gp100 Nvidia gpu (£4000 card 16gb cap) but if the scene gets over that 16gn limit then and wins hands down

Check this http://download.blender.org/institute/benchmark/latest_snapshot.html

Sgt_BizkitSgt_Bizkit
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Developer Mathieu Menuet has released E-Cycles, an optimised version of Blender’s Cycles render engine that he claims can more than double rendering speed when using CUDA GPUs.

It’s a separate commercial product to Blender itself, but Menuet plans to release weekly builds incorporating new optimisations made in the core software.

Up to 2.42x faster than standard Cycles when rendering on Nvidia’s CUDA GPUs
In Menuet’s tests with the standard Cycles benchmark scenes, E-Cycles renders 1.23x to 2.42x faster than the Blender master on a GeForce GTX 1080 Ti GPU.

The speed boost varies from graphics card to graphics card: user results posted in this thread on BlenderArtists.org suggest that it may be larger with more powerful – or at least, more recent – GPUs.

It also works with AMD graphics cards running under OpenCL, although the speed boost is smaller: in Menuet’s tests, the standard scenes render 1.06x to 1.28x faster with a Radeon RX Vega 64.

According to Menuet, CPU rendering using Open Shader Language is also faster, but at the minute, E-Cycles is mainly intended for GPU rendering.



This test scene posted by user Komposthaufen on the BlenderArtists.org thread renders over 1.5x faster in E-Cycles than the Blender master on a Nvidia GeForce GTX 980 GPU.


In the forum thread, Menuet is cagey about revealing exactly how E-Cycles differs from regular Cycles, but the source code is available as part of his commercial Blender programmming course.

He also says that after a year on sale, each new feature will be uploaded for review on the official tracker for possible inclusion within the Blender master.

System requirements and pricing
E-Cycles is available for Blender running on Windows or Linux. It’s built on the still-in-beta Blender 2.8, so until a stable build of 2.8 is released, the usual caveats apply about using it in production.

Updated 5 April 2018: Since we originally covered E-Cycles, Menuet has released a build for Blender 2.7x.

The software currently costs €85 (around $95) for a perpetual licence of the 2.8x edition; €169 for a perpetual licence for 2.7x and 2.8x; or €14/month rental for 2.8x.

Perpetual licences come with free weekly updates until the end of the year.

Read more about E-Cycles for Blender in the product thread on BlenderArtists.org
(Includes links to buy the software)

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Tags: Blender, Blender 2.8, CUDA, Cycles, E-Cycles, GPU rendering, Mathieu Menuet, OpenCL, price, renderer, rendering, system requirements